Thursday, 10 May 2012

Here are some screen grabs that illustrate some of the techniques we employed in order to complete the mix.


The hardest part of the mix was combining the voice of, supposedly being fed from Martins dating video, and the diegetic sound of the activities he's performing. Above is an example of how we had to alter the end of many of the clips in order form them to end suitability abruptly, enabling them to flow seamlessly into the next clip. Here we added a final decipherable punch (made by Joel), thus giving it a definitive ending from which to follow on from.  


Above is the point at which the non diegetic sound from 'Star Wars' fades out and Martins voice comes back in. I edited it so that the iconic theme music creates a natural fade in the sound, at the end of the note cycle i dropped the audio levels from the film and at the same time increased the voice over, the result is a relatively seamless transition, allowing the levels to remain the same throughout the audience are less aware of the change in sound and therefore accept the change, creating a much smoother edit. 

I believe it's the little details, many that often go un noticed, that make the biggest difference between a successful and unsuccessful sound design. Below is a screen grab of the 'excersice' scene, as Joel created the entire sound design for this scene from scratch we were able to manipulate it in almost anyway we wanted. An aspect that many will have missed is that at the point that Martin wipes his forehead, there is a lapse in the button 'smashing' foley, adding that extra bit of realism and continuity to the film.   



Voice Over Complications:

Despite not having a lot of footage where we needed to sync sound to the actor's dialogue, I faced a new problem in that I needed to sync the V.O to text being typed into a computer. The obvious issue with this is that words are spoken a lot faster than one can type into a computer, on average anyway, therefore I had to speed up the clip of the typing in order for the text to appear near enough exactly as it's spoken. Following this, the second problem was now the speed at which the actors fingers were moving, it just didn't look realistic. To overcome this I had to crop the image, lessening in quality, but removing the comical speed at which the hands were having to move.  

The screen grabs below show the amount I had to speed up the clip in order to achieve a synced effect, I would have thought originally if i was going to have to nearly double its speed the result would look fake, i.e. sped up, luckily it seems to work well, with the only hint of its increased speed being the slight reflection of speeding hands in the screen of the laptop.




  

Wednesday, 9 May 2012

Big Problems

The biggest difficulty we faced when shooting was getting the lighting looking natural and consistant. Due to this being the first time we've used lighting out of a studio environment a lot of trail and error was involved when setting up the Dedo's. I'm not convinced we did a brilliant job throughout, there are a lot of shadows the the lighting quality does differ shot to shot. This being said however, being that it was a steep learning curve I feel we did well in some scenes to create good atmosphere, particularly one of claustrophobia and intimacy. The screenshot below sees our character indulging in one of his favourite pass-times, being 'sociable' with like minded people on the internet. Not only does this shot feel personal, but after taking advice, we wanted to vary the times of day that the film portrayed, thus giving a better, more rounded depiction of this characters life style. Considering this was filmed at around 2pm on a sunny day, we have done well to light the scene as if it were late at night.

  

Below is an example where we didn't get it quite so right, the shadow on the left hand side is far too exaggerated considering there is meant to be no light other than the morning sunshine. Not only this but there is too much of an 'orangy' glow, this can be fixed in post, however it just goes to show we need more practice and to be less reliant on our colour correction skills.  


Another problem that was hard to over come was using the glide cam, after such high expectations, when we came to see the results, their lack of quality just didn't justify using them in the final edit. Aside from the quality, the reason they didn't look right was mainly because the vast majority of the film makes use of locked off shots, due to there being just one character in a house, there was little need to use camera movement. It was also party because we drew inspiration from 'Clerks,' a film that works brilliants with very simple, static shots. After storyboarding for a film that emulate the style of 'Clerks,' the late discovery of the glide cam, while exciting in theory, didn't add anything to the cinematography. The one shot that we had always suggested using movement for was the track back, away from the character in a scene where we hoped to increase the audiences empathy with him by showing how alone he was. This remains in the film but I'm not happy with it, had we more time I would have liked to re shoot that scene using a few different techniques and ideally earlier on in the day. 



As you can see its very dark, we wanted it to be night time, however because we were going to be moving back through the location the placement of lights was very hard to get right. Due to the camera moving away from the character, we needed to ensure a high aperture setting to allow the camera a larger depth of field, this caused problems however as more light was needed to light the scene. Either they would light the room too much or not enough (as is the case). Along side that, with a moving shot it becomes hard to stop lights drifting into shot or shadows becoming accentuated as your angle changes slightly. Overall I don't believe the footage we captured does the scene justice, which is a shame as it had potential to be one of the best shots of the film.   

Location:

Quite a lot of time was put into dressing the house in order to make it look like a space our character would exist in. The bedroom was in need of a complete rework, the cluttered girly room was stripped and  re arranged in order to make the filming of certain scenes possible. Seeing as we were on location, one of the main problems we encountered was creating space in which to film. We worked around this by moving furniture and faking their position so we could get in behind to shoot.

Below is a picture of the bedroom after the rework. Between the group we accumulated lots of 'geeky' objects and posters to better represent our character and give the location a more lived in feel.





Due to the location also being the home to six students, constant tidying was required to keep up the facade that this was our character's home. Below is a before and after of the living room.



As you can see we've cleaned the whole room and added posters to the walls


Thursday, 3 May 2012


We used grease proof paper as a filter to defuse the light, this overcame the problem of a spotlight effect. 

By moving the furniture around taking into consideration the camera placement, we were able to over come the issue of a small set.